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If you're good at Solitaire. Scoring is predicated on deadwood and bonuses, the precise melds don't truly count for something, they're solely good to reduce your deadwood. For example if the knocker had a meld, H1 H2 H3 and the opponent has a H4 as part of his deadwood he can add it to the knocker's meld, after which it will not count as deadwood anymore. Going Massive Gin is when you may have 11 cards in melds, wherein case you can say you could have Large Gin and the sport ends without you discarding the final card facedown. And that's it. I'm certain there are lots of people who prefer other rules, but you can never please everyone and these are the foundations I am going with. We are able to DM a friend throughout the globe however feel like a stranger in a crowded room. The sport continues like this, with gamers drawing and discard cards, whereas they struggle to construct sets and runs of their hand. Generally you only draw the top card from the discard pile if you know that the card will show you how to create a meld with a few of the opposite cards in your hand. If the player has drawn the highest card from the discard pile at first of the flip he could not discard that card until his next flip (also, that would not make any sense at all). |